I mean sure, you can take me on a sexy journey, but get there in 10 lines or less, please. I hate it when visual novels drone on and on with exposition, like I downloaded them to read or book or some shit. This is usually where a high definition visual novel will start to show some cracks in the walls and ceilings, both literally and figuratively. But, they do allow people who can draw to draw a bit faster and worry a bit less about the details in the backdrops. 8-Bit graphics aren’t a catch-all solution for people who can’t draw. Yes, you do have to actually be a talented artist in order to pull this off. Well, when you swap over to 8-bit graphics, you suddenly have a lot more time to spend on things that are very much not the art, like say, the story that sells the game. And with a ton of backers waiting on the next release, all the time, you’re under constant pressure to rush things. You either focus on the titties, or you spend some time on the backdrops. The style is genius, because like I mentioned before, it’s fucking impossible to cram quality into a visual novel across the board. Everything after this point was just icing on the cake. But, the game’s assets really are properly retro, throughout, and I think this was the first great decision they made. I’m pretty sure it’s just another RenPy driven visual novel. The first thing you’ll notice about Hardcoded is that it’s entirely 8-bit in style. Plus, this game’s gotten a ridiculous amount of praise from both porn reviewers and the mainstream and for very good reason. Well, today I’m covering a game that manages to strike a ridiculous balance between the many parts of its design, while being loaded with amazing fapworthy content. Text-based games tell you not to expect graphics, simulators are honest about not having a story. To make sure their game is actually something they can finish without losing their minds, they’ll tell you upfront what not to expect. They make sure not to reach for the stars if they know that’s out of the question. This is why some developers adjust their scope and plan out their games in advance. You have a great story in your head you think people would like to fap to it, but you forget to think about the art, music, voice actors, and the like, and your game ends up looking like a game-jam demo, instead of a finished product. The hardest part of making a visual novel porn game is the scope, as far as I’m concerned.
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